{$CLEO .cs}

//-------------MAIN---------------
thread 'EV_step'

:EV_step_2
wait 0  
jump @EV_step_19  

:EV_step_19
wait 0 
if
  Player.Defined($PLAYER_CHAR)
jf @EV_step_19 
wait 100  
0A1A: actor $PLAYER_ACTOR perform_animation "facsurp" IFP "PED" framedelta 4.0 loop 1 lockX 1 lockY 0 lockF 0 time -1
wait 0
jump @EV_step_19 
 
